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Chronicles of the Great Peninsula presents an epic tale of gods, adventure, friendship, romance, and betrayal.
Koretia, Emor, and Daxis were all founded on the same day, but as the centuries have passed, the Three Lands of the Great Peninsula have become increasingly divided by religion, government, and culture. If a god were to appear in the Three Lands, would his appearance bring an end to the fighting between nations? Or would he merely help to spark an inferno of war?
While tensions mount among the people of the Three Lands, friendship and romance bloom.
A cycle of historical speculative fiction series about a battle between cultures, Chronicles of the Great Peninsula is set at a time when a centuries-old civilization is in danger of being destroyed. The cycle is inspired by conflicts between cultures during late antiquity.Updated November 2024.
GOD OF VENGEANCE. Free series cycle starter for Chronicles of the Great Peninsula.
THE THREE LANDS. He vowed himself to his god. Now the god is growing impatient . . . ¶ The Three Lands is a historical speculative fiction series on friendship, romance, and betrayal in times of war and peace. The series is inspired by conflicts between cultures during the final years of the Roman Empire.
CROSSING WORLDS. Sometimes people travel to new places. Sometimes they don't plan to. ¶ Crossing Worlds is a historical speculative fiction series about what happens when different worlds cross in their timelines.
THE THOUSAND NATIONS. In a shattered world of warriors and barbarisms, only the deepest ties of friendship and romance can protect them. That, and a god they may not be able to trust. ¶ The Thousand Nations is a historical speculative fiction series about what happens after the fall of a civilization. The series is inspired by conflicts between cultures during the Dark Ages.
Chronicles of the Great Peninsula resources. Maps, chronology, pronunciation guide, family tree, and fanworks.
Progress report. Status of upcoming stories.
As Adrian delves into the mystery of his young tutor Fenton, he is
drawn into a feud between his family's village and a rival village
where Adrian has friends and relatives. Now that Adrian has reached
the age of sixteen, he is old enough to take part in the feud.
When the feud turns deadly, Adrian must choose between the ideals of
his tutor and the orders of his father. The choice seems simple at
first. But Adrian does not yet realize that the god to whom Adrian has
pledged his service has his own plans. . . .
He vowed himself to his god. Now the god is growing impatient . . .
The Three Lands is a historical speculative fiction series on friendship, romance, and betrayal in times of war and peace. The series is inspired by conflicts between nations during the final years of the Roman Empire.
Table of contents to the Three Lands titles below.
Few events are more thrilling in a young man's life than a blood feud between two villages. Or so Adrian thought.
Torn between affection toward his traditional-minded father and worship of his peace-loving, heretical priest, Adrian finds himself caught between two incompatible visions of his duty to the gods. Then the Jackal God sends Adrian a message that will disrupt his world and send him fleeing to a new and perilous life.
183,000 words.
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1 | God of Vengeance. He has pledged himself to the god of death. He doesn't realize what that means.
2 | The Sword. There comes a time when you learn that your best is not enough.
3 | God of Mercy. Soldiers have rules of their own. These soldiers have higher rules.
4 | The Bird. Learning the customs of a new place can be hard. Particularly when your guide goes astray.
5 | God of Judgment. High danger means a gamble for high stakes.
6 | The Final Balance. Even the gods cannot foresee all consequences of a kept promise.
Side story | Wildfire. He was a loyal servant of the god. But even loyal servants have their limits.
Side story | Famine or Feast. He knows that friendship is a fundamental custom of all mankind. Or so he thinks, until his closest friend discovers a mysterious journal.
Side story | Season of Dangerous Peace. His village is dead, his baron broken beyond mending. Now, as the year reaches the season of peace, the baron's heir must decide whether to keep his family hidden, safe from the blood feud that is ravaging their kingdom, or to enter danger in quest of a higher goal.
For eighteen years, he has survived in an army unit where few soldiers live more than two or three years. Now he finds himself in circumstances where his life is a living hell. Will the soldier who defied death find that life is too great a challenge?
Soldiers, spies, slaves, rebels, assassins, gods, and men who set out to break him . . . The Lieutenant of the Border Mountain Patrol will learn that his greatest test is himself.
Novel and side stories (196,000 words):
Novel only (147,000 words):
1 | Acknowledgment Whistle. "When I was nine years old, my father told me that a man's life is determined by fate, and that any attempt to escape that fate can only result in a twisted spirit."
2 | Probable Danger Whistle. "I knew, of course, that the chances of our meeting again were next to nothing, but stranger events had happened in my life, strengthening my belief in fate."
3 | Immediate Danger Whistle. "I reflected that this was one fate I had not expected."
4 | End of Hunt Whistles: Alive, Dead, and Lost. "'Somehow our fates must be bound together.'"
Side story | Light and
Love. In a world where two people who love each other
must enter into the role of antagonists, what will preserve their
love?
¶ Upcoming. To receive notice of new releases, subscribe to my blog or newsletter. To receive all my new releases for a monthly fee, subscribe to one of my subscription services. See also the progress report on upcoming fiction in this series.
Side story | The Fire Before. The god's fire is fierce, but not as fierce as the god's wrath if you turn away.
Side story | Hidden Blade. His father is a dull farmer. His mother is a dull farmer's wife. He seems destined for a similarly dull life. But then a stranger appears in their village, and suddenly the talk is of soldiers and spies and secrets and gods. Will he be able to break free of his father's legacy and make a bold dash to a life of his own?
He has taken a blood vow to the Jackal God to bring freedom to his land by killing Koretia's greatest enemy. But what will he do when the enemy becomes his friend?
Thrust into exile and pain, young Andrew has no choice but to accept the friendship of the very person he had vowed to kill. When he returns with his friend to his homeland fifteen years later, though, he finds himself in a land of conflicting loyalties . . . where a vengeful god awaits him.
Novel and side stories (144,000 words):
Novel only (121,000 words):
1 | The Gods' Land. "I had come to tell him, in the cheerful manner boys have, that our world was about to be destroyed."
2 | Land of the Chara. "'If I were to take him, in three months you would find him thinking and acting like a civilized Emorian. If you know how to discipline a slave, as I do, such transformations are accomplished with ease.'"
3 | The Look of the Chara. "'You have not been raped or killed or enslaved, or watched as your city was destroyed on the orders of the Chara.'"
4 | Land of the Jackal. "'I hope that you do not allow this visit to confuse your carefully acquired Emorian sensibilities as to the proper definition of loyalty.'"
5 | The Eyes of the Jackal. "'The only way in which to bring peace is to find this Koretian rebel-leader and kill him.'"
6 | The God's Land. "'If you cannot serve me, then you must be my captive.'"
Side story | Re-creation: gift for a slave. What can you give a slave who, by law, can own nothing?
Side story | The Night the Moon Turned Pink. "Everyone knew that the Moon was the women's goddess, but nobody thought about what that meant."
Side story | Free-man's Blade. Free-men are the backbone of Emor: the men who run and protect the empire. But when a young servant finds himself unexpectedly vaulted into manhood, he must decide how he will use his power, and who will pay the price of his decision.
For over twenty years, Lord Carle has told the heir to the Emorian throne that vengeance is only the other side of mercy, and that disobedience and treachery should never be forgiven. Finally it seems that his message has been received. Which makes it all the more unfortunate that Carle should have chosen this moment to break the law.
As war threatens and the foundations of his life crumble, his only hope for rescue lies with a man who has every reason to hate Carle.
¶ Honor: Honorable Mention, One Perfect Score category, in the Rainbow Awards 2012.
Novel (152,158 words):
1 | Introduction of Terms. "For many years, I have wished to make a memoir of my life to pass on to future generations of Emorians who desire to learn what it means to have complete dedication to the Chara and his law. This is not to be the memoir I intended, but I find the time passing slowly here in the Chara's dungeon . . ."
2 | Description. "One does not immediately accuse an ambassador of crimes. I let my sword-hand fall, but I kept the sword at my side . . ."
3 | Justification. "'You may leave your sword with me. The Chara prefers that those who are summoned to his judgment arrive unarmed.'"
4 | Cases. "Three months after the Koretian Ambassador came to the palace, I was bidden to the Chara's quarters and arrived there to find the Chara pacing back and forth against the hearth, his eyes cold with rage."
5 | Sentences. "It was a darkness I could not escape from, a darkness that ate all sound and light, a darkness that filled my lungs and heart so that I could not breathe and I could not feel pain or any other sensation. I knew that I had brought this darkness down upon myself . . ."
6 | Sacrifice. "What I could give him now was small in comparison to what he had given me."
The boundaries of rank declare that Serva can be a princess or she can be a slave. But for the baseborn daughter of the King of Daxis, life is not that simple.
Forced to be a tool in a battle waged by her land's unstable King and his dangerously devious heir, Serva cannot even find refuge among her fellow slaves. Instead, she secretly explores the hidden portions of the palace. In this way, she meets an imprisoned spy who is scheduled for execution.
But when a simmering war bubbles to the surface, Serva must choose where her loyalties lie. She must also solve the mystery of the spy's past, and of her own future.
Novel and side stories (312,000 words):
Novel only (246,000 words):
1 | Adversaries. "Lying on my stomach in the passage, I held my breath. Knowing the man who spoke, I had no doubts as to what he was suggesting."
2 | Challenge. "What kept me back was the knowledge that the Song Spirit had sent my father her command, and in some manner my father was about to disobey it."
3 | Stakes. "It hammered through the air like a battering ram, it gathered energy like a fist about to strike, and then it swooped past me in the form of grey-uniformed soldiers."
4 | Battle. "'The Prince wants you,' declared the sublieutenant."
5 | Settlement. "In silent agreement, we turned and fled through the first open door."
6 | Surrender. "'For a woman who spends most of her time listening to other people talk,' he said, 'you have a special talent for always saying the right thing.'"
Side story | Guise. Daxis is the land of bards and of truths too painful to be faced. When a man in the guise of a Koretian trader visits Daxis for his own purposes, he is confronted with memories of a battle from the past, as well as a challenge for his future.
Side story | Stillness. If he stays still enough, they will come.
Side story | The Strong Twin. Spontaneous choices can have long consequences, if you're a slave.
Side story | Wild-Berry Wine. "They say that Koretian wild-berry wine is an acquired taste."
Side story | In the Spirit. Prince Richard has a high office in the army, a ruler who trusts him, and a loyal subordinate. He also has a murderer who is likely to kill him one of these days. Amidst the many uncertainties of his life, can Richard count on love, or will that become yet another treachery?
Side story | Law-Lover. Being the Army and Palace Records of Carle son of Verne.
Side story | Three in One. "The longer we remained 'married,' the harder it became for me to think of him as simply a friend."
Dolan is a quiet young man who spends his days working as a scribe. So why does he have a dagger hidden within his clothing?
When Dolan's hidden life turns to disaster, he must make his way through a warring world of many enemies and few allies. Figuring out which men are his allies will take time, and not much time is left.
As an empire crumbles and civilization is threatened, Dolan must use all his wits to survive, for only he can bring to safety the greatest treasure in the Three Lands.
1 | The End. Suddenly, everything is different.
2 | Sea of Storms. A new life may be a short life, without protection.
3 | Landfall. An unknown shore presents unknown problems.
4 | Snowfall. Can a young man of peace find a role within an army?
5 | Intent. The greatest mystery in the Great Peninsula is this: Who is the notorious Lieutenant of the Home Division Patrol?
6 | Foothills. Dark times require drastic measures.
7 | Lone. A lone man must change the course of war . . . or so it seems.
8 | Break. The path to honor is often far from clear.
9 | The Beginning. The end is near. The stakes are high. His commander isn't listening.
¶ Currently serializing.
Side story | Ambitious. A tatter-clothed lad on the battle-practice ground delivers a dilemma to a subcaptain on the rise.
Side story | Unwanted. When a young man seeks to change his life from the horrible pattern he appears destined to follow, he discovers that a god-man sees more than mortal men do.
Side story | The New Guard. An interview for honorable work goes awry for Fyfe when danger descends upon the Land of Koretia. Now Koretia faces its worst crisis in decades. Amidst the mayhem, who is likely to care about the struggles of a despised ditch-digger?
Side story | Alms. When a reformed lawbreaker impulsively sets out to help an old colleague, he sees danger ahead for his spirit. He does not yet realize that his very spirit lies in peril, depending on the choice he is about to make.
Side story | Bard of Pain. In the battle-weary lands of the Great Peninsula, only one fate is worse than being taken prisoner by the Lieutenant: being taken prisoner if you are the Lieutenant.
¶ Temporarily removed due to major spoilers to Empty Dagger Hand. To receive notice of new releases, subscribe to my blog or newsletter. To receive all my new releases for a monthly fee, subscribe to one of my subscription services. See also the progress report on upcoming fiction in this series.
Side story | The Night Watch. They are the elite unit of the Northern Army, and their power is growing. But what they need is more than power: they need wisdom.
¶ Upcoming. To receive notice of new releases, subscribe to my blog or newsletter. To receive all my new releases for a monthly fee, subscribe to one of my subscription services. See also the progress report on upcoming fiction in this series.
"'The sun set so long ago on the Great Peninsula that none of us can remember what it is like to walk in true daylight,' he said. 'I'm only sorry that I will not live long enough to see the dawn.' And then he beckoned me closer to whisper into my ear the secret that might one day cause the sun to rise again."
¶ Upcoming. To receive notice of new releases, subscribe to my blog or newsletter. To receive all my new releases for a monthly fee, subscribe to one of my subscription services. See also the progress report on upcoming fiction in this series.
Side story | Mystery. Three days ago he faced death by fire. Now he faces a bigger challenge.
¶ Temporarily removed due to major spoilers to The Long Night. To receive notice of new releases, subscribe to my blog or newsletter. To receive all my new releases for a monthly fee, subscribe to one of my subscription services. See also the progress report on upcoming fiction in this series.
Sometimes people travel to new places. Sometimes they don't plan to.
Crossing Worlds is a historical speculative fiction series about what happens when different worlds cross in their timelines.
The series is part of the Chronicles of the Great Peninsula cycle.
Table of contents to the Crossing Worlds titles below.
Are you considering visiting the Great Peninsula? Are you in need of a guide? This guidebook by the internationally famous Ambassador of the God's Land will introduce you to the charming quirks (and deadly dangers) of the Three Lands of the Great Peninsula.
1 | Deadly Introductions. How to introduce yourself to inhabitants of the Great Peninsula, without being killed.
2 | Tempestuous Tours. A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.
¶ Currently serializing at my blog and newsletter. To receive the latest chapters, subscribe to the blog, its feeds, or the newsletter.
Side story | The Visitor. When a journey goes askew, a traveller must orient himself to his new circumstances. Unfortunately, someone wants to help him.
In a shattered world of warriors and barbarisms, only the deepest ties of friendship and romance can protect them. That, and a god they may not be able to trust.
The Thousand Nations is a historical speculative fiction series about what happens after the fall of a civilization. The series is inspired by conflicts between nations during the Dark Ages.
The series is part of the Chronicles of the Great Peninsula cycle.
Table of contents to the Thousand Nations titles below.
When a young man named Dolan flees from the north, he finds danger on all sides. The Northern Army wants him back. The Empire of Emor wants him dead. His native homeland of Koretia may not want him at all. And his only protection is a man with motives that are mysterious and possibly deadly.
To remain alive, Dolan must forge alliances, cement friendships, break and heal a killer, and seek a lost god. Most of all, he must decide what his goal is and how high a price he is willing to pay to achieve that goal.
¶ Upcoming. To receive notice of new releases, subscribe to my blog or newsletter. To receive all my new releases for a monthly fee, subscribe to one of my subscription services. See also the progress report on upcoming fiction in this series.
Chronology of the Great Peninsula. A timeline, updated whenever a new novel or story in Chronicles of the Great Peninsula is issued. It includes spoilers for political events but not for events in the lives of individual characters.
Pronunciation Guide to Proper Names in the Great Peninsula. Includes an MP3 file.
Peter's Family Tree. An Emorian royal genealogy for the period of the Late Charas. Includes minor spoilers for Law Links and Blood Vow.
Chronicles of the Great Peninsula bibliography. Includes a note on the geography and history of the Great Peninsula.
Chronicles of the Great Peninsula research. Blog entries made by me on research for the series cycle.
Shared
Universes: Works set in the Great Peninsula world by other authors
and artists.
Updated September 2024. All titles and ordering are tentative at
this point. Upcoming titles not listed here are in
the process of being published.
The Three Lands volumes.
The Three Lands side stories.
A Visitor's Guide to the Great Peninsula (Crossing Worlds volume).
The Motley Crew (Thousand Nations volume).
Motley Missions (Thousand Nations volume).
Motley Mayhem (Thousand Nations volume).
Thousand Nations side stories.
This text, or a variation on it, was originally published at duskpeterson.com. Copyright (c) 2002–2024 Dusk Peterson. Some rights reserved. The text is licensed under a Creative Commons Attribution Noncommercial License (creativecommons.org/licenses/by-nc/3.0). You may freely print, post, e-mail, share, or otherwise distribute the text for noncommercial purposes, provided that you include this paragraph. The author's policies on derivative works and fan works are available online (duskpeterson.com/copyright.htm).